Local Dominance: minor diplomatic bonus with Eastern & Nomadic factions.Silk Road: +20% income from all commerce buildings (all regions).Centralised Authority: -5 Banditry (all provinces).Ambushers: +50% chance of successfully launching an ambush.Tribal Conquerors: +20% morale for all units vs Barbarian Tribes.Ancestral Blades: level 1 weapons for sword units upon recruitment (all provinces).Horsemanship: -20% recruitment costs for all cavalry units.Settlers: -50% building conversion costs (all regions).Voyagers: +20% movement range for all fleets.Looters & Raiders: +150% income from raiding and sacking.Terrors of the night: Can always choose to fight night battles.Piety: -4 Banditry for each cult building (all regions).Enlightenment Ruler: +20% research rate.Administrators: -20% political action costs.Romanisation: Public order bonus (max +6) from presence of Latin culture.Marching Orders: +15% movement range for all armies.Iron Fist: -50% resistance to foreign occupation.True Rome: Roman factions share a major diplomatic penalty with other Roman factions.Defenders of Civilisation: +15% morale for all units in own or allied territory.Head over to the Total War academy page to learn what’s new in both Total War: ROME II and Empire Divided. Will you unite an Empire Divided, and return Rome to its former glory? Or will you become the arbiter of its final downfall? Aurelian stands ready to take the reins in Rome, though the task he faces seems insurmountable… The once-glorious legions are forced to assume a defensive posture as their strength wanes time is not on Rome’s side. Queen Zenobia holds fast – but for how long? They are held back only by a staunch defence led by Palmyra. To the east, the Sassanids set out on a grand conquest that culminates with an assault against Roman lands. This is its gravest crisis yet.Įager to capitalise on Rome’s instability, barbarian tribes gather like a storm on the borders, to plunder the riches of civilisation. A string of inept emperors and usurpers vying for power has led the Roman Empire into near-total economic collapse. Restructured technologies and unique new buildings.New Campaign features: Plagues, Cults and Banditry.New period-specific events, dilemmas and missions.New Heroic Factions with elaborate victory conditions, famous leaders and crafted event-chains.Play as one of ten different factions across five cultural groups.Plunges players into the crisis of the third century, a critical turning-point for Rome.A new grand-scale Campaign Pack for Total War: ROME II.
PLEASE NOTE: This content requires the base game Total War™: ROME II to play. Probably in my top 3 Rome 2 campaigns of all time).About This Content Total War: ROME II – Empire Divided
Iolei (Punched my way to Carthage, then used it's port to conquer the rest of the map. Korinthos (they all play the same honestly, though Athens has a bit more of a challenge)Īrevaci (Confederated 90% of Spain without fighting a single battle until turn 80, then steamrolled the map) Rome (only faction that's really that fun IMO) Pompey's Rome (most difficult faction, but even then once you get the other three to go at each other it's easy pickings) Lusitani (once you get control of Spain, the real challenge begins) Iceni (good faction if you're new to Barbarians) Getae (Challenging and fun, plus there aren't many other Dacian factions meaning your army stands out) Pontus (Always been a Pontus fan since release, great faction and options for expansion) It addresses lingering issues that CA never got around to fixing, like the erroneous "gained a Household member" messages, where the game tells you a character has a new Household member, but it doesn't appear on the character or in the Household pool (sometimes because its not actually a Household member for that faction.)Ĭolchis (very fun, I love underdog factions)Įpirus (Best start in the game, hands down) If the AI is unfriendly or hates a faction they're more likely to declare war (with an increasing chance as the relations between you get worse,) but if they like or love you they're less likely to.Īthanasios' Ultimate Fixes is more an unofficial patch. Difficulty also comes from the factions you play and how you play, for example I often play smaller factions, rarely autoresolve, and try to build semi-realistic themed armies rather than going for all elite doomstacks, even in late game.Īs for the mods, A More Aggressive AI does increase the campaign challenge as there tends to be more wars and the AI tends to be more aggressive in pursuing their goals in the war as he's tweaked their priorities. To me the current patch (Patch 20/Ancestral Update) is the best version for campaign and battles. Are those campaings harder with the patches you mention?I was more just giving an idea of when I played them, as things have changed quite a lot over the years.